Engagement with the question of how and whether electronic art (digital) can be reproduced, what a replica actually is, and how it works. The resulting by-product in JavaScript can be seen here.
Engagement with the question of how and whether electronic art (digital) can be reproduced, what a replica actually is, and how it works. The resulting by-product in JavaScript can be seen here.
Von 2015 bis 2019 beschäftigte ich mich während meines Studiums an der Hochschule der Bildenden Künste Saar in Saarbrücken intensiv mit Künstlicher Intelligenz, virtuellen Humanoiden, Mensch-Maschine-Interaktionen sowie den daraus resultierenden philosophischen und kulturellen Fragestellungen. Dabei setzte ich mich sowohl theoretisch als auch praktisch-künstlerisch mit den Grenzen und Missverständnissen im Umgang mit KI-Technologien auseinander.
In meiner Bachelorarbeit „Vergleich zwischen künstlicher und realer Intelligenz“ (2017, Abschlussnote 1.0) erforschte ich, wie digitale Avatare mittels genetischer Algorithmen Lernprozesse simulieren und verglich diese mit den realen Lern- und Schmerz-Erfahrungen eines menschlichen Performers. Die Performance „Learning“ nutzte dafür den optischen Pepper’s-Ghost-Effekt zur räumlichen Darstellung eines digitalen Charakters. Die Ergebnisse zeigten deutlich die emotionale Kluft zwischen technischer Simulation und menschlichem Erleben auf.
In meiner Masterarbeit erweiterte ich diesen Ansatz und beschäftigte mich vertieft mit der Wahrnehmung und Inszenierung von virtuellen Charakteren sowie deren Interaktionen mit Menschen. Unter anderem entstanden folgende Projekte:
Diese Projekte wurden begleitet von theoretischen Reflexionen zu Transparenz im Design, Black Box-Problematik, zufälligen und deterministischen Systemen sowie ethischen und philosophischen Dimensionen von KI. Inspiriert von Referenzen wie Frieder Nake, Andrew Glassner und Richard David Precht, setzte ich mich kritisch mit Begriffen und Missverständnissen rund um künstliche Intelligenz, künstliches Leben und Bewusstsein auseinander.
Aus meiner künstlerischen Forschung ergaben sich folgende zentrale Erkenntnisse:
Meine Arbeit zwischen 2015 und 2019 stellt somit eine vielseitige, kritische und innovative Auseinandersetzung mit Menschlichkeit, Technologie und ihren komplexen Beziehungen dar und möchte dazu beitragen, den öffentlichen Diskurs zu diesen Themen fundiert und reflektiert zu gestalten.
The exclusivity of Apple products is reflected in the structure of the main building in Cupertino, SF – a ring like a bastion with the function of a cloister. In line with the iMac and its intercompatibility, the 1st Book of Maccabees also points out how dangerous it could be to open up to the foreign (similarly to the Book of Ezra, which propagates “the purity of the holy people”). Hence this cynical game, in which the player must maintain the “purity” of his people.
A punch card generator for quantum computers (hypothetical). Comparison of bit and qubit.
Practical thinking about interfaces for qubits starting from the idea that logic or computation by qubits can be understood with 3D vectors.
Manual: The left orb represents a bit. “State” controllable by clicking on it. The right sphere represents a qubit. “State” controllable in 3D space by drag’n’drop (x- and y-axis) and mouse wheel (z-axis) via the inner sphere.
Small orbs toggle punch card printing.
Applying functions of interpersonal relationships to NPCs. Original concept: Something with dialectics
100 virtual fountains (Blender particle systems) in the middle of a virtual water basin are controlled in height by a depth map (black/white video). Each fountain is illuminated by a virtual RGB LED (Blender spotlights), which is controlled in color and brightness by a color map (colored video).
Blender is controlled as a server by a client program written in Java to manage 3D animation via video.
There were difficulties in running a TCP server in Blender Python, which controls parameters and viewport of Blender, in a separate thread from Blender’s Python runtime stably – the server quickly became “overloaded”.
The experiment was thus successful in that it showed the limits of what I could do – reprogramming Blender’s threading was not possible for this experiment.
A dancing puppet as a parody of over-interpretations of the capabilities of ‘artificial intelligence’.
Two servomotors, installed in a black box, move a marionette at unpredictable, timed intervals.
Stickers are affixed to the black box, representing the hype around the topic of ‘AI’: quotes from ‘The Matrix’, a Terminator and an Elon Musk head, Hal 9000, etc.
Part of the graduation exhibition of HBK Saar 20019 on the topic ‘Artificial Intelligence, Virtual Humanoids, and Related Misunderstandings’.
Some recipients mimicked the puppet’s movements and enjoyed the learning effect they experienced, while others were creeped out.
An affirmation to say “Hello” on the street in C++ and Java. Simulated virtual citizens, represented as colored circles, walk through the streets during the day and greet each other, exchanging colors.
The colors of those who communicate mix together. Groups form. At night, the citizens go home (each is randomly assigned a house) and regenerate their own color.
The recipient has the option to observe the simulation or take control of such a citizen and playfully steer them.
A small 3D engine for the Linux terminal can connect to the program as a client and render the houses from the first-person perspective of a citizen (with citizen selection and minimap functions)
Proposal to make gender selection fluid in role-playing games.
Operating system with highly restricted interaction possibilities and a depressing effect. It loads instead of your own operating system when you start the computer with the USB stick inserted.
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